2016年10月14日 星期五

using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript : MonoBehaviour
{

    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
        Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        mytxt.text = System.DateTime.Now.ToString();
            }

    public void myfun()
    {
    }
}

=======================================================================
using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class NewBehaviourScript1 : MonoBehaviour {

// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}

    public void myfun()
    {
        Text mytxt = GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
        mytxt.text = Time.time.ToString();
        Time.timeScale = 0;
    }

}

=======================================================================
using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript2 : MonoBehaviour
{
    public bool timerOn = true;
    float time;
    // Use this for initialization
    void Start()
    {
        if (timerOn)
        {
            time += Time.deltaTime;
        }

        Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        mytxt.text = Time.time.ToString();

    }

    // Update is called once per frame
    void Update()
    {
        Text mytxt = GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
        mytxt.text = Time.time.ToString();
    }

    public void myfun()
    {
        Text mytxt = GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
        mytxt.text = Time.time.ToString();
        Time.timeScale = 1;
    }
}

2016年10月7日 星期五

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }
    public void myfun()
    {
        int num = Random.Range(1, 4);
        Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        mytxt.text = num.ToString();
        Image Imgy = GameObject.Find("Canvas/Panel/Image").GetComponent<Image>();
        Imgy.sprite = Resources.Load<Sprite>("Image/" + num) as Sprite;



    }
}