using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text mytxt2;
Text ctxt;
Text ctxt1;
Text ctxt2;
Text c1txt;
Text c2txt;
Text c3txt;
Image img;
Image img1;
Image img2;
int Mmoney=0;
int cmoney1=0;
int cmoney2=0;
int cmoney3=0;
// Use this for initialization
void Start () {
Mmoney = 138;
mytxt=GameObject.Find("Canvas/Panel/Button/Text").GetComponent<Text>();
mytxt1=GameObject.Find("Canvas/Panel/Button1/Text").GetComponent<Text>();
ctxt=GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
ctxt1=GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
ctxt2=GameObject.Find("Canvas/Panel/Text (2)").GetComponent<Text>();
c1txt=GameObject.Find("Canvas/Panel/Button2/Text").GetComponent<Text>();
c2txt=GameObject.Find("Canvas/Panel/Button3/Text").GetComponent<Text>();
c3txt=GameObject.Find("Canvas/Panel/Button4/Text").GetComponent<Text>();
img=GameObject.Find("Canvas/Panel/Image").GetComponent<Image>();
img1=GameObject.Find("Canvas/Panel/Image1").GetComponent<Image>();
img2=GameObject.Find("Canvas/Panel/Image2").GetComponent<Image>();
}
// Update is called once per frame
void Update () {
mytxt.text = Mmoney.ToString();
c1txt.text=cmoney1.ToString();
c2txt.text=cmoney2.ToString();
c3txt.text=cmoney3.ToString();
}
public void myfun() {
Mmoney = Mmoney + 1;
}
public void mygame() {
int rnum;
rnum = Random.Range (0, 3);
mytxt1.text = rnum.ToString();
if (rnum == 0)
{
img.color = UnityEngine.Color.red;
img1.color = UnityEngine.Color.black;
img2.color = UnityEngine.Color.black;
ctxt.text = "1";
ctxt1.text = "0";
ctxt2.text = "0";
cmoney1 = cmoney1 * 2;
cmoney2 = 0;
cmoney3 = 0;
Mmoney = Mmoney + cmoney1;
cmoney1 = 0;
}
if (rnum == 1)
{
img.color = UnityEngine.Color.black;
img1.color = UnityEngine.Color.red;
img2.color = UnityEngine.Color.black;
ctxt.text = "0";
ctxt1.text = "1";
ctxt2.text = "0";
cmoney2 = cmoney2 * 2;
cmoney1 = 0;
cmoney3 = 0;
Mmoney = Mmoney + cmoney2;
cmoney2 =0;
}
if (rnum == 2)
{
img.color = UnityEngine.Color.black;
img1.color = UnityEngine.Color.black;
img2.color = UnityEngine.Color.red;
ctxt.text = "0";
ctxt1.text = "0";
ctxt2.text = "1";
cmoney2 = 0;
cmoney1 = 0;
cmoney3 = cmoney2 * 2;
Mmoney = Mmoney + cmoney3;
cmoney3 = 0;
}
}
public void c1() {
cmoney1=cmoney1+1;
Mmoney = Mmoney -1;
}
public void c2() {
cmoney2=cmoney2+1;
Mmoney = Mmoney -1;
}
public void c3() {
cmoney3=cmoney3+1;
Mmoney = Mmoney -1;
}
}
洪婉茹
2016年12月30日 星期五
2016年12月8日 星期四
using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update ()
{
obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 1f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -1f);
}
}
}
2016年11月4日 星期五
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;
public class NewBehaviourScript : MonoBehaviour
{
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void myfun()
{
float rnum = 0;
float gnum = 0;
float bnum = 0;
rnum = GameObject.Find("Slider").GetComponent<Slider>().value;
gnum = GameObject.Find("Slider1").GetComponent<Slider>().value;
bnum = GameObject.Find("Slider2").GetComponent<Slider>().value;
Text mytxt = GameObject.Find("Text").GetComponent<Text>();
Text mytxt1 = GameObject.Find("Text1").GetComponent<Text>();
Text mytxt2 = GameObject.Find("Text2").GetComponent<Text>();
mytxt.text = rnum.ToString();
mytxt1.text = gnum.ToString();
mytxt2.text = bnum.ToString();
Image img = GameObject.Find("Image").GetComponent<Image>();
Image img1 = GameObject.Find("Image1").GetComponent<Image>();
Image img2 = GameObject.Find("Image2").GetComponent<Image>();
Image img3 = GameObject.Find("Image3").GetComponent<Image>();
img.color = new Color(rnum, 0.0F, 0.0F, 1.0F);// (紅red,綠green,藍blue,透明)
img1.color = new Color(0.0F, gnum, 0.0F, 1.0F);
img2.color = new Color(0.0F, 0.0F, bnum, 1.0F);
img3.color = img.color + img1.color + img2.color;
}
}
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;
public class NewBehaviourScript : MonoBehaviour
{
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void myfun()
{
float rnum = 0;
float gnum = 0;
float bnum = 0;
rnum = GameObject.Find("Slider").GetComponent<Slider>().value;
gnum = GameObject.Find("Slider1").GetComponent<Slider>().value;
bnum = GameObject.Find("Slider2").GetComponent<Slider>().value;
Text mytxt = GameObject.Find("Text").GetComponent<Text>();
Text mytxt1 = GameObject.Find("Text1").GetComponent<Text>();
Text mytxt2 = GameObject.Find("Text2").GetComponent<Text>();
mytxt.text = rnum.ToString();
mytxt1.text = gnum.ToString();
mytxt2.text = bnum.ToString();
Image img = GameObject.Find("Image").GetComponent<Image>();
Image img1 = GameObject.Find("Image1").GetComponent<Image>();
Image img2 = GameObject.Find("Image2").GetComponent<Image>();
Image img3 = GameObject.Find("Image3").GetComponent<Image>();
img.color = new Color(rnum, 0.0F, 0.0F, 1.0F);// (紅red,綠green,藍blue,透明)
img1.color = new Color(0.0F, gnum, 0.0F, 1.0F);
img2.color = new Color(0.0F, 0.0F, bnum, 1.0F);
img3.color = img.color + img1.color + img2.color;
}
}
using UnityEngine;
using System.Collections;
public class player : MonoBehaviour
{
public GameObject obj_Player;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown(KeyCode.A))
{
obj_Player.transform.position += new Vector3(-0.1f, 0, 0);
}
else if (Input.GetKeyDown(KeyCode.D))
{
obj_Player.transform.position += new Vector3(0.1f, 0, 0);
}
else if (Input.GetKeyDown(KeyCode.W))
{
obj_Player.transform.position += new Vector3(0, 0, 0.1f);
}
else if (Input.GetKeyDown(KeyCode.S))
{
obj_Player.transform.position += new Vector3(0, 0, -0.1f);
}
}
}
using System.Collections;
public class player : MonoBehaviour
{
public GameObject obj_Player;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown(KeyCode.A))
{
obj_Player.transform.position += new Vector3(-0.1f, 0, 0);
}
else if (Input.GetKeyDown(KeyCode.D))
{
obj_Player.transform.position += new Vector3(0.1f, 0, 0);
}
else if (Input.GetKeyDown(KeyCode.W))
{
obj_Player.transform.position += new Vector3(0, 0, 0.1f);
}
else if (Input.GetKeyDown(KeyCode.S))
{
obj_Player.transform.position += new Vector3(0, 0, -0.1f);
}
}
}
2016年10月14日 星期五
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt.text = System.DateTime.Now.ToString();
}
public void myfun()
{
}
}
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt.text = System.DateTime.Now.ToString();
}
public void myfun()
{
}
}
=======================================================================
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript1 : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun()
{
Text mytxt = GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
mytxt.text = Time.time.ToString();
Time.timeScale = 0;
}
}
=======================================================================
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript2 : MonoBehaviour
{
public bool timerOn = true;
float time;
// Use this for initialization
void Start()
{
if (timerOn)
{
time += Time.deltaTime;
}
Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt.text = Time.time.ToString();
}
// Update is called once per frame
void Update()
{
Text mytxt = GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
mytxt.text = Time.time.ToString();
}
public void myfun()
{
Text mytxt = GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
mytxt.text = Time.time.ToString();
Time.timeScale = 1;
}
}
2016年10月7日 星期五
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void myfun()
{
int num = Random.Range(1, 4);
Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt.text = num.ToString();
Image Imgy = GameObject.Find("Canvas/Panel/Image").GetComponent<Image>();
Imgy.sprite = Resources.Load<Sprite>("Image/" + num) as Sprite;
}
}
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void myfun()
{
int num = Random.Range(1, 4);
Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt.text = num.ToString();
Image Imgy = GameObject.Find("Canvas/Panel/Image").GetComponent<Image>();
Imgy.sprite = Resources.Load<Sprite>("Image/" + num) as Sprite;
}
}
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